Beach at Dusk
Feb 18, 2017
My faithful 2008 Macbook Pro died. It was a great computer. I need a new computer, but in the meantime here is what’s been my backup computer for the last few days - an iPad, hooked up to a crappy $10 bluetooth keyboard, an equally crappy stand and a Raspberry Pi 3.
The immediate work I have is mostly backend web related, I can live without a Mac for some time, so I set up the headless Raspberry Pi 3 to run the services I needed and I must say I’m very impressed with it’s performance. It’s running docker containers like a champion without complaining. I think the Raspberry Pi 3 might be the best Linux computer out there.
For the iPad, I’m using Panic’s Coda and Prompt, and it’s fairly acceptable, even if I found some annoying bugs in both these apps, but it’ll do for now.
I am usually skeptical when game trailers are shown by developers, but with Uncharted 4, when I saw the trailer, I knew they would pull it off, after all, they’re Naughty Dog.
The story was always good in the Uncharted series, but it always felt like it was secondary to the action. In this episode, the story grew in importance, it feels deeper and an essential part of the action, relations and interactions between the characters are at the core of the story, and because of that, you’ll feel a strong connection to them, just like in The Last of Us.
Technically, this is the game that shows what the PS4 can do, in that regard it might be the best game on this console. Graphics are fantastic. Character modelisation is top notch and facial expressions are the best I’ve seen in a videogame. Details are numerous, like the wind in Nate’s hair, or the dripping wet clothes in the rain. Everything done with great mastery.
There’s great diversity in the locations of the game. Level design is great, as ever, but this time, and even though it’s not an open world, some locations are wide, and offer some degree of freedom as how the player wants to go through them, and that’s refreshing.
Even if it’s set in the Star Wars universe and fits in the story, it feels untethered from the weight of the trilogies, and that made it possible for them to try new things in a Star Wars movie. Rogue One focuses on how the resistance got hold of the Death Star plans, it is in fact a prequel to Episode IV, placing itself immediately before A New Hope, a few minutes before actually.
I liked the movie, and again, the droid K-2SO steals the show.
I love it, it’s far from perfect, but really good. I haven’t had the time to use it as much as I wanted, but here are some rough thought about it.
It’s beautiful, I love how it looks. It doesn’t make for an ergonomical camera, but it’s beautiful to look at.
The resulting photos are amazing, the 16MP sensor in this camera is really good. The built-in filters are very useful, you can post-process your RAW files, apply filters all in camera, and the resulting JPG have great quality.
The manual dials and controls are the single thing I love the most in this camera, there’s a dial for shutter time, exposure compensation and aperture (on the lens), but I do miss an ISO dial.
The lens is fantastic. Built of metal, looks and feels sturdy, and is very smooth. It has three rings: focus, zoom and aperture. It also has optical image stabilisation.
Ergonomically, it’s not the best out there, it doesn’t sit in the hand as well as other cameras, but the manual controls make up for this.
The camera is built of magnesium alloy, and that’s great, but the bottom is made of plastic, and that makes it feel cheap sometimes.
While it’s that there’s an iOS app for the camera, it’s a bit wonky and badly designed.
Auto focus is slow, and you’ll miss some good shots if the subject is moving a lot.
Video is not great, while it shoots at 1080p at 60 frames, the image is a too grainy and has a lot of aliasing, I guess that’s because of the weird pattern of color pixels in this sensor.
Went for a drive in my favorite mountain road. I particularly like this spot, so I almost always stop here to enjoy the view, but this time it was sunset.